16 years ago
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Community contributions featured16 years ago
16 years ago
Hi, All.(EDIT: sorry, brain's asleep...I'm using FBOs under OpenGL, but it would be nice to know if this is doable under DX as well)I'm working on a new (very fast) soft-sh…
16 years ago
Hey, all! My 1st Lounge post! Mostly an announcement, but not game programming related, so here goes: My friend Tom and I just finished riffing the movie "The Core". The link is…
17 years, 11 months ago
Hi, all. I'm making a tool for my game, and I hope that others might find it useful. Given an XML input file of lines of dialog, it generates WAV files to be used as placeholder…
17 years, 11 months ago
Latest Activity
See all in DiscussionsQuote:Original post by GeometrianConsider that your blur kernel will have to handle edge cases, because the clamp/repeat functionality won't work. …
16 years ago
Quote:Original post by MJPYou shouldn't need to use blending. Use color write channels to mask off the channels you don't …
16 years ago
Quote:Original post by osmanbIf I understand this correctly, you're still going to need to do multiple reads from the texture …
16 years ago