20 years, 1 month ago
Highlights
This doesn't entirely apply to this version of the camera, but I will paste the code I use for my current upVector on my camera.upVector = vRotation > Math.PI / 2 && vRo…
20 years, 1 month ago
20 years, 9 months ago
I just thought I would post here that I am writing a series of tutorials on how to write a full working game engine with Managed DirectX and C#. (sort of a beginners versio…
21 years, 3 months ago
Ever since having learned a bit about DirectX 9 and its managed counterpart I have been toying around with the idea of putting together a tutorials site dedicated entirely to ma…
21 years, 10 months ago
Hello, I am writing a 3d engine in DirectX9 and was wondering if some people would like to test my GUI and tell me how they like it? here is the url to the zip: http://www.msweb…
22 years, 3 months ago
Latest Activity
See all in DiscussionsThis doesn't entirely apply to this version of the camera, but I will paste the code I use for my …
20 years, 1 month ago
The upVector is basically a way of orienting the camera. If you think about a physical camera for a second …
20 years, 9 months ago
Instead of just writing your own class with a new method I would have just done research to figure out …
21 years, 3 months ago