21 years, 10 months ago
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21 years, 10 months ago
21 years, 10 months ago
I am writing a pixel shader (Direct X) and I wonder if there is any way to store two values in the depth-map (I already store 4 values in the color-output already) and I want to…
21 years, 10 months ago
I think you should have a look at these nice tutorials about loading .x-files:http://triplebuffer.devmaster.net/tutorials/meshes/The skin part has something to do with that the…
21 years, 10 months ago
You should download the DirectX9 December 2004 SDK Extras, and you will find a d3dx9.lib that you can use with the MSVC++ 6. (you find it on micosofts webb page)If you stil…
21 years, 10 months ago
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See all in DiscussionsI am writing a pixel shader (Direct X) and I wonder if there is any way to store two values …
21 years, 10 months ago
I think you should have a look at these nice tutorials about loading .x-files:http://triplebuffer.devmaster.net/tutorials/meshes/The skin part has something to do …
21 years, 10 months ago
You should download the DirectX9 December 2004 SDK Extras, and you will find a d3dx9.lib that you can use with …
21 years, 10 months ago