22 years, 2 months ago
Highlights
22 years, 2 months ago
I also think so, DISCARD always brings us performance improving.
22 years, 2 months ago
whether I signed the flag D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL, it seems depth/stencil surface will be discarded when using DirectX9.0c debug version, on the contrary, relea…
22 years, 2 months ago
Oh, I see. Thank a lot.And the matter is when I remove the flag DISCARD, it still discard the surface in debug version, so I doubt it a bug.
22 years, 2 months ago
Latest Activity
I also think so, DISCARD always brings us performance improving.
22 years, 2 months ago
Oh, I see. Thank a lot.And the matter is when I remove the flag DISCARD, it still discard the surface …
22 years, 2 months ago
whether I signed the flag D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL, it seems depth/stencil surface will be discarded when using DirectX9.0c debug version, on the …
22 years, 2 months ago