16ย years, 6ย months ago
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This is practically my draw code. GL11 gl11 = (GL11) gl; // draw using hardware buffers gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, PlaneVertBufferIndex1); gl11.glVertexPointer(3, Gโฆ
16ย years, 6ย months ago
Hi! I have been experimenting with my HTC Magic, running Android 1.5. I created a Cube, where all the faces have different textures. The textures are of size 512x512. The cube iโฆ
16ย years, 6ย months ago
Hi! I'm using OpenGL 1.1 I have a small problem with textures. I'm using a 512x512 PNG image as texture. This image is placed on a plane. My FPS measurements give me aroundโฆ
16ย years, 6ย months ago
Hi! I have been testing different OpenGL stuff on my Android Mobile phone, supporting OpenGL ES 1.1. I have created a 3D plane and I'm trying to zoom out the object using gโฆ
16ย years, 7ย months ago
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See all in DiscussionsThis is practically my draw code. GL11 gl11 = (GL11) gl; // draw using hardware buffers gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, PlaneVertBufferIndex1); gl11.glVertexPointer(3, GL10.GL_FIXED, โฆ
16ย years, 6ย months ago
When I only use 1 texture on the Cube.I get 36 fps.When running with a 2x2 sized texture I get โฆ
16ย years, 6ย months ago
Hi! I have been experimenting with my HTC Magic, running Android 1.5. I created a Cube, where all the faces โฆ
16ย years, 6ย months ago