21 years, 6 months ago
Highlights
21 years, 6 months ago
Quote:I am all about understanding things as much as you realistically can (which also includes knowing where it is appropriate to just make assumptions).Ditto. I hate using thi…
21 years, 6 months ago
I'm writing a simple program to model the physics of a ball rolling around on a flat surface with friction. Basically what I need are some details on how to translate…
21 years, 7 months ago
I'm writing a per-fragment lighting shader in HLSL and I'd like to use user-defined structures and arrays as uniform variables as in the following: // fragment shader code /* in…
22 years, 2 months ago
I didn't like the O'Reilly book either. I've read "Beginning Math and Physics for Game Developers" (pretty basic but got me started), chapters from "Mathematics for Game Develop…
21 years, 6 months ago
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See all in DiscussionsQuote:I am all about understanding things as much as you realistically can (which also includes knowing where it is appropriate …
21 years, 6 months ago
I didn't like the O'Reilly book either. I've read "Beginning Math and Physics for Game Developers" (pretty basic but got …
21 years, 6 months ago
Quote:Ack, this is kind of a pain in the ass and it's been posted on gamedev before. Try finding it …
21 years, 6 months ago