16 years, 4 months ago
Highlights
Ah cheers!So the logic isSort list by xloop on list{ Get x position of list Get overlaps where overlaps is an array of objects which overlap list on x Collide objects…
16 years, 4 months ago
16 years, 4 months ago
I'm working on a 2D game which will feature hundreds of objects (bad guys) bustling togetherTheir collision bounds are simply represented by circlesCurrently I've implement…
16 years, 4 months ago
Just wondering if anyone could help me optimise my depth sorting in my game... It's a Flash game but things can get a little hectic on screen - the problem is it becomes ex…
19 years ago
Of course sweep and prune groups objects - it creates groups of objects which share an open/closed bound e.g. if you start from object 1 and it overlaps the boundary of object 2…
16 years, 4 months ago
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See all in DiscussionsAh cheers!So the logic isSort list by xloop on list{ Get x position of list Get overlaps where overlaps is …
16 years, 4 months ago
Of course sweep and prune groups objects - it creates groups of objects which share an open/closed bound e.g. if …
16 years, 4 months ago
As far as I can see (from a quick look) it looks like RDC and sweep and prune are pretty …
16 years, 4 months ago