15 years, 2 months ago
Highlights
It very much depends on your application. If you are rendering one object at a time, it would be best to do the matrix-matrix multiplication on the CPU, as it is insiginificant…
15 years, 2 months ago
15 years, 4 months ago
Hi, Irradiance caching calculates irradiance in a sparse set of world space points and interpolates between them during rendering. New irradiance cache points are created on the…
15 years, 4 months ago