18 years, 2 months ago
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Community contributions featuredThe HLSL reflect function expect an entering ray direction and a surface normal so you need to invert the direction (flip sign) on the light vector when using it with refle…
18 years, 2 months ago
18 years, 2 months ago
How can I see my RAM speed in Windows XP? I've already looked in System Properties and in the BIOS. The BIOS allows for changing the RAM speed from AUTO to the speed I suspect t…
19 years, 5 months ago
Hi! I'm doing some post processing by rendering fullscreen quads and I have been reading the "Directly Mapping Texels to Pixels" section in docs so now I define the quad vertice…
20 years, 1 month ago
Quote:Original post by EasilyConfusedAbout the only other thing I can think is to duplicate the edge pixels around the edges, but I'm pretty sure there will still be errors…
18 years, 2 months ago
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See all in DiscussionsThe HLSL reflect function expect an entering ray direction and a surface normal so you need to invert the direction …
18 years, 2 months ago
Quote:Original post by EasilyConfusedAbout the only other thing I can think is to duplicate the edge pixels around the edges, …
18 years, 2 months ago
One option is to use kW X-port - it supports exporting to a compact binary format.
18 years, 2 months ago