16ย years, 4ย months ago
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Community contributions featuredAwesome! Thanks guys!The min/mag filters were in fact the problem! That's weird. For some reason, I thought OGL would choose good defaults for me. I haven't looked at my textureโฆ
16ย years, 4ย months ago
Hi All -I'm exploring FBO's, and I have a few questions about FBO completeness.I started by setting up my render targets with RenderBuffers that were the same size as my Window.โฆ
16ย years, 4ย months ago
Hi all - Sorry if this is answered somewhere, but I've been Googling around for awhile, and I haven't found an explicit answer anywhere. It doesn't help that I'm still wrappingโฆ
16ย years, 6ย months ago
18ย years, 2ย months ago
Hi all - Ok, so this is difficult to explain adequately, I think. I recently/finally changed over the mesh system in my engine to use VBO's. (It's been a long time coming) For mโฆ
18ย years, 2ย months ago
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See all in DiscussionsAwesome! Thanks guys!The min/mag filters were in fact the problem! That's weird. For some reason, I thought OGL would choose โฆ
16ย years, 4ย months ago
Hi All -I'm exploring FBO's, and I have a few questions about FBO completeness.I started by setting up my render โฆ
16ย years, 4ย months ago
Hi all - Sorry if this is answered somewhere, but I've been Googling around for awhile, and I haven't found โฆ
16ย years, 6ย months ago