1 year, 10 months ago
Highlights
Community contributions featuredI'm sorry, but good BVH code is not something you ‘quickly whip up’. There is a massive number of papers on the topic, which just recently somewhat came to rest with the advance…
1 year, 10 months ago
Last week I released on github a new single-header file library for constructing and traversing BVHs on the CPU, with (short-term) plans to take traversal (not construction) to…
1 year, 10 months ago
2 years, 5 months ago
Hi all,I haven't been here for a while but wanted to let you know that I started a new series of articles on my blog, this time on real-time voxel ray tracing on the CPU. Nine a…
2 years, 5 months ago
I am working on a series of blog posts on constructing a BVH, in straight 'sane' C++, with source code on Github:https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-bas…
4 years, 5 months ago
Latest Activity
See all in DiscussionsI'm sorry, but good BVH code is not something you ‘quickly whip up’. There is a massive number of papers …
1 year, 10 months ago
Last week I released on github a new single-header file library for constructing and traversing BVHs on the CPU, with …
1 year, 10 months ago
Perhaps my software rasterizer repo is of use to you:https://github.com/jbikker/softrastHave a look at file rasterizer.cpp, the triangle renderer starts at …
2 years, 5 months ago