17 years, 9 months ago
Highlights
HA! I hadn't even noticed LC's nationality. I just felt like saying "thanks" in German.
17 years, 9 months ago
17 years, 9 months ago
Hi All, I'm working with NeHe's particle engine tutorial. Normally, the particles spew out from the center, but I've changed how the particles themselves look. They look a littl…
17 years, 9 months ago
Heya, I'm working on a terrain editor that reads info from a bitmap and uses the alpha channel of each pixel to generate the heightmap (a'la NeHe #45). I want to expand it…
20 years, 1 month ago
I need a way to take a point and find out where it would be after a rotation about an axis. Anybody know any resources? Thanks, Michael
20 years, 4 months ago
Latest Activity
See all in DiscussionsHA! I hadn't even noticed LC's nationality. I just felt like saying "thanks" in German.
17 years, 9 months ago
That did the trick. Vielen dank :)
17 years, 9 months ago
Well, what I have is this:int DrawGLScene(GLvoid) { glClearColor(0.3f, 0.3f, 0.3f,0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); rotate += 0.5; for (loop=0;loop<MAX_PA
17 years, 9 months ago