15 years, 1 month ago
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Community contributions featuredThough I haven't tried the tessellation in OpenGL, I'm quite sure that the geometry shader that expects adjacency information is invalid when the tessellator is active i…
15 years, 1 month ago
15 years, 1 month ago
Hi Gamedevers! My question is about GPU clipmaps, a terrain rendering method presented in the GPU Clipmaps (GPU Gems 2) paper. I've managed to load and update the height…
15 years, 3 months ago
Hi! I'm going to give XNA classes for the Computer Science students this year. Because I've discovered XNA after several years of development with Direct3D/OpenGL I didn't have…
16 years, 5 months ago
The foundation of many serious CAD systems is BREP. This is a combination of data structures and techniques that are used to design complex 3D objects. These forms may combine a…
15 years, 1 month ago
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See all in DiscussionsThough I haven't tried the tessellation in OpenGL, I'm quite sure that the geometry shader that expects adjacency information is …
15 years, 1 month ago
The foundation of many serious CAD systems is BREP. This is a combination of data structures and techniques that are …
15 years, 1 month ago
After some manual checking of the boundary pixels I've discovered that my incoming texture coordinates were shifted by 0.5. As …
15 years, 2 months ago