20 years, 10 months ago
Highlights
Thanks, it was just a matter of Depth buffer values (zFar too high) even looking at objets near the user was too far !
20 years, 10 months ago
20 years, 10 months ago
Hi, I've been looking for a way to get the depth buffer data as a texture to display. It seem that it isn't covered in my version of the red book neither on the opengl.org…
20 years, 10 months ago
I'm trying to use multitexturing to draw a rifle with a base texture and a "chrome" sphere mapping ontop so it look all shiny. my problem is that the sphmap layer filter-ou…
21 years, 10 months ago
I just want to know the difference between the opengl 1.3 Multitexturing functions and the ARB functions. and why is there 2 set on seemingly identical multitex functions ?…
21 years, 11 months ago
Latest Activity
See all in DiscussionsThanks, it was just a matter of Depth buffer values (zFar too high) even looking at objets near the user …
20 years, 10 months ago
There are many way to free the cpu from processing your game loop.The idea is to give the control back …
20 years, 10 months ago
Hi, I've been looking for a way to get the depth buffer data as a texture to display. It seem …
20 years, 10 months ago