12ย years, 11ย months ago
Domain Expertise
Highlights
Community contributions featured12ย years, 11ย months ago
12ย years, 11ย months ago
I'm working on an isometric game and originally I was using a tile size ratio of 2:1. After doing some research, it looks like the standard now seems to be a ratio of 4:3 for moโฆ
12ย years, 11ย months ago
We just released our new game, Gremlin Invasion: Survivor on Desura! Gremlin Invasion: Survivor is a co-op/single player overhead action shooter. With 8 different levels toโฆ
14ย years, 6ย months ago
Hello fellow game devs! We've posted our PC/Mac game Gremlin Invasion to Kickstarter! If you don't know what that is, it's an online community funding websitโฆ
14ย years, 11ย months ago
Latest Activity
See all in DiscussionsYou could use a mouse map. There were some articles on GameDev.net years ago that explained them: Here's one (and a โฆ
12ย years, 11ย months ago
I put together some demos to act as an example of what I'm attempting to achieve. The first example uses โฆ
12ย years, 11ย months ago
Try this and see if it works: var tileY = ((mouseY*(4/3))-((gridSize*tileWidth)*(3/4))+mouseX)*(3/4); I just replaced your 2:1 ratio math with a โฆ
12ย years, 11ย months ago