14ย years, 4ย months ago
Highlights
Community contributions featuredI concur with Vexator, this is easily the most original thing I've seen on Gamedev in years! I love the style (this is what DNF should have been!). If someone is goiโฆ
14ย years, 4ย months ago
16ย years, 3ย months ago
I'm having trouble with an formula to calculate the force required to push a body up to a certain height. That is, the body should reach a velocity of zero at the specified heigโฆ
17ย years ago
I have functional parallax working but am wondering what the hell I've actually implemented. Is this normal parallax mapping? Or "Parallax mapping with offset limiting"? If theโฆ
17ย years, 2ย months ago
I'm trying to implement a build-in text editor into our game engine, but having trouble to integrate it. The editor is build with wxWidgets, but wx documentation on how toโฆ
17ย years, 3ย months ago
Latest Activity
See all in DiscussionsI concur with Vexator, this is easily the most original thing I've seen on Gamedev in years! I love the โฆ
14ย years, 4ย months ago
The term you may want to search for is "swept sphere".There are 2 issues here:1) time of impact2) tunneling (fast โฆ
16ย years, 3ย months ago
Found a solution: custom implementation of the WX functions, and replacing GetMessage with PeekMessage. Sadly, Windows-only code, but likely you โฆ
16ย years, 11ย months ago