15 years, 7 months ago
Highlights
Hi there. I just had the same problem, and finally solved it adding a: LoadLibrary("opengl32.dll") in my rendered constructor, and NEVER calling the corresponding Free…
15 years, 7 months ago
20 years, 4 months ago
Hi there, This time I'm playing with the framebuffer object extension, trying to render to an off-screen floating point buffer...everything seems to be working fine with my nVid…
20 years, 4 months ago
Hi all, As far as I know, with GLSL you can use uniforms, varyings, and you got access to all usefull GL state variables (matrix, planes, lights, etc) but... Is there any kind o…
20 years, 11 months ago
Hi guys, This time I got a question on VBO, regarding the policy one should use with them ¿Is it better to use one huge VBO for storing all the geometry, or would…
20 years, 11 months ago
Latest Activity
See all in DiscussionsHi there. I just had the same problem, and finally solved it adding a: LoadLibrary("opengl32.dll") in my rendered constructor, and …
15 years, 7 months ago
Hi again!I've finally found the problem. It is absolutely crazy, but the fact is that on my Radeon 9700Pro, having …
20 years, 4 months ago
Hi again,Still having the problem, but gathered some more info...i've been able to speed up the application to 22FPS on …
20 years, 4 months ago