21 years, 4 months ago
Highlights
21 years, 4 months ago
ahhhh i thought it might but wasnt sure, then the quake engine will have no trouble
21 years, 4 months ago
something ive been playing around with for a while, working out how to have separate anims for legs and arms on a character number keys animate top qwerty animate bottom mo…
21 years, 4 months ago
just updating an old model thought i would show n tell :) but i have a question as well what sort of poly count are you guys aiming at for the main character ? Run Anim 1.85mb a…
21 years, 6 months ago
see what you think....this is a playable level test while i figured out collisions..run around using arrow keys and left\alt to jump the level gfx are temporary honest, i gota w…
22 years, 2 months ago
Latest Activity
See all in Discussionsahhhh i thought it might but wasnt sure, then the quake engine will have no trouble
21 years, 4 months ago
well the model and gun come to 2652 trisso any engine should shift that without blinkingit was done in lightwave …
21 years, 4 months ago
something ive been playing around with for a while, working out how to have separate anims for legs and arms …
21 years, 4 months ago