11 years, 7 months ago
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Community contributions featuredThe most efficient way is definitely to use an existing editor. Use an existing level editor - or maybe even just a pixelmap editor or text editor - and then write whatev…
11 years, 7 months ago
11 years, 8 months ago
The "flood fill" algorithm is essentially Dijkstra's. A* is an optimisation of it. You can use these even if you don't have a regular grid on your ground, just *pretend*…
11 years, 8 months ago
11 years, 8 months ago
11 years, 8 months ago
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See all in DiscussionsThe most efficient way is definitely to use an existing editor. Use an existing level editor - or maybe …
11 years, 7 months ago
The "flood fill" algorithm is essentially Dijkstra's. A* is an optimisation of it. You can use these even if …
11 years, 8 months ago
The overhead of checking your global flag isn't that great, provided you don't do it too often. But don't …
11 years, 8 months ago