22 years, 3 months ago
Highlights
Quote:The quakeIII system use Multi-pass rendering technic. Its slower than multitexturing, but it suported by more card (old one) and you can do the stuff you want easily…
22 years, 3 months ago
I'm trying to implement a shader system that has some features that the quake 3 shader system implement, but I run into some problems: First: When working on texture stages…
22 years, 3 months ago
Latest Activity
Quote:The quakeIII system use Multi-pass rendering technic. Its slower than multitexturing, but it suported by more card (old one) and …
22 years, 3 months ago
I'm trying to implement a shader system that has some features that the quake 3 shader system implement, but I …
22 years, 3 months ago