19ย years, 10ย months ago
Highlights
Community contributions featuredStencil shadows were considered dead for the last few years, because they are quite expensive (especially for cpu and memory) and it is very very difficult to achieve soft shadoโฆ
19ย years, 10ย months ago
19ย years, 11ย months ago
I have to create many(!) vertex shaders to replace FFP and intend to use NVLink to help me. However, I can not compile it as I don't have the NVEffectsBrowser ("eb_effect.h": Noโฆ
20ย years, 3ย months ago
Hi there, I have implemented simple dot3 bump mapping (fixed function). The texture space light vectors are stored in the vertex color. That means that I have to disable lightinโฆ
20ย years, 3ย months ago
Hi, I'm using a vertex shader to procedurally generate texture coordinates for my terrain. While on nVidia cards everything (terrain texture + 2 detail textures) looks fineโฆ
20ย years, 4ย months ago
Latest Activity
See all in DiscussionsStencil shadows were considered dead for the last few years, because they are quite expensive (especially for cpu and memory) โฆ
19ย years, 10ย months ago
Popping visually affects the lower LODs (meaning the less detailed LODs) more than the higher. You barely notice a change โฆ
19ย years, 11ย months ago
I have to create many(!) vertex shaders to replace FFP and intend to use NVLink to help me. However, I โฆ
20ย years, 3ย months ago