18 years, 4 months ago
Highlights
Hi ziddiri,You can simply use the buffer data. Because the buffer data is (usually) pcm's sampled data. Only you must convert bytes to an integer. But you must beware o…
18 years, 4 months ago
20 years, 7 months ago
Hi, I suppose that the DirectShow is used by the video players like wmplayer, bsplayer, powerdvd, etc.. I must write a small video player that must survive in future. I saw that…
20 years, 7 months ago
Hi, My question is about custom Animation Controller classes. I have examined some articles and some books for animating a skinned mesh. In some articles like Jım Adams's,…
20 years, 7 months ago
Hi, I have seen that the animation of some characters have same animation in games like Half life. 3d models are different, but their animation is same. I am loading the meshes,…
20 years, 7 months ago
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See all in DiscussionsHi ziddiri,You can simply use the buffer data. Because the buffer data is (usually) pcm's sampled data. Only you must …
18 years, 4 months ago
Quote:Original post by 3ddreamsYou should multiply U or V values by -1 for invert texture. Try all variations until get …
20 years, 7 months ago
Hi, I suppose that the DirectShow is used by the video players like wmplayer, bsplayer, powerdvd, etc.. I must write …
20 years, 7 months ago