18 years, 3 months ago
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Community contributions featurednormal is the normal vector of the triangle which box on it. it is calculated like this. let be p1, p2 and p3 the points of the triangle. pa = p2-p1pb = p3-p1pa = pa.Cross(…
18 years, 3 months ago
Hi all, I have a terrain and lets say a box. User controls box with arrow keys. I want box height and orientation follows terrain heights. I implemented and I succeded. But I ha…
18 years, 3 months ago
19 years, 4 months ago
I am wondering is there any intellectual rights about DXUT framework of directx. Can those classes be used for a professional game project? Do you have any idea?
19 years, 4 months ago
Is there any efficient way to add start and end nodes to predefined points of visibility list in order to find paths.
20 years, 2 months ago
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See all in Discussionsnormal is the normal vector of the triangle which box on it. it is calculated like this. let be p1, …
18 years, 3 months ago
Hi all, I have a terrain and lets say a box. User controls box with arrow keys. I want box …
18 years, 3 months ago
i thought same way but wanted to be sure thanks for the replies ;)
19 years, 4 months ago