15 years, 6 months ago
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Community contributions featuredI wonder what kind of range needs to be accounted for? The queryable values are GL_MAX_ELEMENTS_VERTICES, GL_MAX_ELEMENTS_INDICES - they vary from about 1024 to about 2 billion.…
15 years, 6 months ago
15 years, 7 months ago
For 0 A.D. I was interested in what kind of hardware is common among players, and what gives acceptable performance in the game, so I've set up a system where the game can r…
15 years, 7 months ago
The game's had a new alpha release so there's a lot more users reporting data now (something like 500 over the past few days) and the data ought to be more comprehensive…
15 years, 7 months ago
15 years, 7 months ago
Latest Activity
See all in DiscussionsI wonder what kind of range needs to be accounted for? The queryable values are GL_MAX_ELEMENTS_VERTICES, GL_MAX_ELEMENTS_INDICES - they vary …
15 years, 6 months ago
The game's had a new alpha release so there's a lot more users reporting data now (something like 500 over …
15 years, 7 months ago
It should be possible, but it's not advisable. The OpenGL 2.0 spec says: Buffer objects created by binding an unused …
15 years, 7 months ago