I am having trouble using glGetTexImage with a depth texture of an FBO. My FBO is set up like so: GLfloat border[] ={ 1.0f, 0.0f, 0.0f, 0.0f}; // depth texture setupโฆ
10ย years, 3ย months ago
I am having trouble using glGetTexImage with a depth texture of an FBO. My FBO is set up like so: GLfloat border[] ={ 1.0f, 0.0f, 0.0f, 0.0f}; // depth texture setupโฆ
10ย years, 3ย months ago
I am getting into hobby robotics, and I am finding that I more and more am in need of the ability to create custom parts. What would be a good 3D printer to buy (couple gโฆ
10ย years, 9ย months ago
So I am working in Unity (5.x) Pro and have my AI agents moving about via calls to Unity's built in path finding and movement system (NavMesh base). I also, in the past dโฆ
10ย years, 11ย months ago
12ย years, 8ย months ago
Thanks for that article. Ack that does add quite a bit more processing! So i guess checking all frustum corners to see if they are within my sphere bounds would be the eqโฆ
12ย years, 8ย months ago
12ย years, 11ย months ago
I am having trouble using glGetTexImage with a depth texture of an FBO. My FBO is set up like โฆ
10ย years, 3ย months ago
I am getting into hobby robotics, and I am finding that I more and more am in need of the โฆ
10ย years, 9ย months ago
So I am working in Unity (5.x) Pro and have my AI agents moving about via calls to Unity's built โฆ
10ย years, 11ย months ago
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