16 years, 9 months ago
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Quote:-Cross-Platform support like OpenGL.A typical misbelief.If we are talking about the major gaming plattforms DirectX is more cross plattform than OpenGL.But DirectX and Ope…
16 years, 9 months ago
17 years ago
17 years ago
Quote:Original post by IrYoKu1How you learned this stuff?To be honest... I don't know. I was always interested in new architectures (cpu/gpu) and tried to understand the design…
17 years ago
Texture Addressing: http://msdn.microsoft.com/en-us/library/ee422486(VS.85).aspx The point is that a filterung unit is only able to compute one bilinear sample per cyc…
17 years ago
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See all in DiscussionsQuote:-Cross-Platform support like OpenGL.A typical misbelief.If we are talking about the major gaming plattforms DirectX is more cross plattform than …
16 years, 9 months ago
Quote:Original post by IrYoKu1How you learned this stuff?To be honest... I don't know. I was always interested in new architectures …
17 years ago
Texture Addressing: http://msdn.microsoft.com/en-us/library/ee422486(VS.85).aspx The point is that a filterung unit is only able to compute one bilinear sample per cycle. …
17 years ago