8 years, 1 month ago
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Community contributions featuredBloom shaders are usually done in screenspace as a post-processing shader (on all the pixels of the screen). If you really need to do it on a per-material basis (I can't think o…
8 years, 1 month ago
11 years, 1 month ago
Because users can get creative in ways you might have not imagined; they might be able to circumvent your verifyUserInput method in a way that you did not expect. Use parameters…
11 years, 1 month ago
11 years, 4 months ago
11 years, 4 months ago
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See all in DiscussionsBloom shaders are usually done in screenspace as a post-processing shader (on all the pixels of the screen). If you …
8 years, 1 month ago
Because users can get creative in ways you might have not imagined; they might be able to circumvent your verifyUserInput …
11 years, 1 month ago
In that case it seems like you forgot to actually fill in the BallPrefab variable using the Inspector window (You …
11 years, 4 months ago