21ย years, 9ย months ago
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Loose trees.. ohh.But a perfect tree for static/non obing objects would be fine? I would have to reload the tree if I change levels or if the player moves over a portal. ( Eg leโฆ
21ย years, 9ย months ago
Hello! I have a problem with my Matrix2.RotateClockWise( angle ) method! It works perfectly for a while. But it changes from clockwise rotation to countercockwise rotation afterโฆ
21ย years, 9ย months ago
Hello guys! I am currently developing 2d stuff for my engine. 1.) Every non static object is a node in a SceneGraph. 2.) Static collision-only objects are put into a AABRTree, aโฆ
21ย years, 9ย months ago
Hello all, I have some questions. :) a) How can I enable debugging? ( VC# 2005 Beta1 ) b) What list/collection type should I use for a list of entitys/ collisions objects? List&โฆ
21ย years, 9ย months ago
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See all in DiscussionsHello! I have a problem with my Matrix2.RotateClockWise( angle ) method! It works perfectly for a while. But it changes โฆ
21ย years, 9ย months ago
Loose trees.. ohh.But a perfect tree for static/non obing objects would be fine? I would have to reload the tree โฆ
21ย years, 9ย months ago
a) It doesn't seem to work with my dlls. If I enable debugging only the.exe cam be debugged. "No iformation โฆ
21ย years, 9ย months ago