18 years, 8 months ago
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Community contributions featured18 years, 8 months ago
18 years, 8 months ago
Hello everyone. I am currently writing a vertex and pixel shader input binding system for a game that I am working on and have run into a little snag. I am trying to set th…
18 years, 8 months ago
I am currently designing a GUI for my game engine. The engine will be able to support DirectX, OpenGL, and any custom renderer through a derived render module type of design. An…
20 years, 1 month ago
Ok..I know what you're thinking..This is a stupid question and hopefully really simple. I have a direct 3d engine I am working on and am currently using the alpha channel o…
21 years, 7 months ago
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See all in DiscussionsHello everyone. I am currently writing a vertex and pixel shader input binding system for a game that I am …
18 years, 8 months ago
Quote:All counters will wrap.This is of course a true statement. And you can get the true delta if a wrap …
18 years, 8 months ago
You need to be careful when using GetTickCount as it will wrap around if the System has been up for …
18 years, 8 months ago