15ย years, 10ย months ago
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Community contributions featuredYou will want to look up Dead Reckoning. Basically, once you push left, you can assume that the left key is still being pushed until the client says that the key has been rโฆ
15ย years, 10ย months ago
16ย years, 6ย months ago
Ok, I have this problem. I have a sphere that I generate in run-time... I use the following formula: phi = Acos(pn.Normal.z) pnt.Tv = (phi / PI) u = Acos(Max(Min(pnt.Normal.y /โฆ
17ย years, 11ย months ago
I asked a question like this a while back and did not receive any valuable answers. Here is the original post: regarding the difference Now, I have a Vertex Shader that has a prโฆ
18ย years, 2ย months ago
Alright, I am trying to use Mesh.Intersect with an Origin Vector3, Direction Vector3 and the out of the IntersectionInformation. I know that the vectors passed in have to be inโฆ
18ย years, 2ย months ago
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See all in DiscussionsYou will want to look up Dead Reckoning. Basically, once you push left, you can assume that the left key โฆ
15ย years, 10ย months ago
Make sure it is not your game logic stuff (movement, ai, collision, etc...). To check, disable your game logic stuff โฆ
16ย years, 6ย months ago
If I had to guess (and remember this is a guess)...They would have the song file which is your normal โฆ
17ย years ago