21 years, 9 months ago
Highlights
I am in agreement with most of the people here. Sure, you could happily learn directx, and blissfully let it do all the work for you.Or, you can actually try learning how that s…
21 years, 9 months ago
21 years, 9 months ago
Am I doing this correctly to preload a sound, and play it? in the init: FILE *SndFile = fopen("Sounds\\Crickets.wav", "r"); fseek(SndFile, 0, SEEK_END); unsigned int uiFileSize…
21 years, 9 months ago
I am using a vertex buffer to hold my 3d object information. Using the FVF, I have xyz, normals, diffuse color, and specular color. No texture coords. My geometry shows fine, bu…
21 years, 9 months ago
Hi. I am in the process of writing my own 3d engine. What I can't wrap my head around is the calculations to move in all 3 directions at once. I know that given an angle in…
22 years, 2 months ago
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See all in DiscussionsI am in agreement with most of the people here. Sure, you could happily learn directx, and blissfully let it …
21 years, 9 months ago
Am I doing this correctly to preload a sound, and play it? in the init: FILE *SndFile = fopen("Sounds\\Crickets.wav", "r"); …
21 years, 9 months ago
Ok, pretty close to working now.Using:// Create our ambient lightD3DMATERIAL9 mat;memset(&mat;, 0, sizeof(mat));mat.Ambient.r = 1;mat.Ambient.g = 1;mat.Ambient.b = 1;mat.Ambient.a = …
21 years, 9 months ago