16ย years, 1ย month ago
Highlights
Community contributions featuredI made a BaseCollisionObject because I want it to be a base for both 2D and 3D collision.Im developing an RTS atm, and the world is rendered in 3D, while the collision system wiโฆ
16ย years, 1ย month ago
16ย years, 2ย months ago
I have looked into quadtrees for my dynamic collision system, but I seem to find solutions for static (overlapping) tests only.Has it been done with dynamic collision detecโฆ
16ย years, 2ย months ago
Let us start with a diagram of the structure, so you know what the hell I am talking about: I have designed a SceneManager, that I use for my world. It is divided into quadrantsโฆ
16ย years, 2ย months ago
Once upon a time, I used shader ver. 2.0 when rendering terrains. That meant, that I had to use multipass rendering.Then I upgraded to shader ver. 3.0 at some point, without botโฆ
16ย years, 3ย months ago
Latest Activity
See all in DiscussionsI made a BaseCollisionObject because I want it to be a base for both 2D and 3D collision.Im developing an โฆ
16ย years, 1ย month ago
Quote:Original post by SiS-ShadowmanQuote:Original post by MercenareyAs for the case of 'alot', why isn't that good enough for you? Don't โฆ
16ย years, 2ย months ago
Quote:Original post by phresnelBut you only see the worst expected behaviour in us. Again, you need a lesson in empathy. โฆ
16ย years, 2ย months ago