hi, I use color picking to be able to select triangles in my ogl application. for user feadback I simply redraw the triangles that have been selected in a different color. whileโฆ
16ย years, 6ย months ago
hi, I use color picking to be able to select triangles in my ogl application. for user feadback I simply redraw the triangles that have been selected in a different color. whileโฆ
16ย years, 6ย months ago
Hi, I render two triangles to the screen and after that I read the depth buffer of opengl like that: glReadPixels( 0, 0, 640, 480, GL_DEPTH_COMPONENT,GL_FLOAT, (void*)dbuf ); Toโฆ
18ย years, 1ย month ago
18ย years, 7ย months ago
18ย years, 7ย months ago
18ย years, 7ย months ago
hi, I have written an OpenGL application using SDL. Now I'd like to extend my application with pixel buffer objects. However I was not able to compile the code because glGenBuffโฆ
18ย years, 7ย months ago
hi, I use color picking to be able to select triangles in my ogl application. for user feadback I simply โฆ
16ย years, 6ย months ago
Hi, I render two triangles to the screen and after that I read the depth buffer of opengl like that: โฆ
18ย years, 1ย month ago
It comes after the code I posted. I moved the opengl code after setVideoMode() and now glGenBuffers returns 1. GL_VERSION โฆ
18ย years, 7ย months ago
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