14 years, 3 months ago
Highlights
The thing is that these days it's not just phone screens, it's also tablet screens and (wireless) TV output. Well the thing really is, you don't have enough power cu…
14 years, 3 months ago
14 years, 3 months ago
Is there a way to improve the performance of texture reads in OpenGL (ES)? I'd like to do texture splatting but I'm running into severe performance problems when using m…
14 years, 3 months ago
I'm rendering my level geometry using multitexturing (Texture * Lightmap, the usual stuff). In the texture combiner setup for the lightmap, I use GL_RGB_SCALE to brighten up the…
17 years, 6 months ago
If you throw out the vsync sample, your frame times are 40Hz/25ms for 2 samples, and 15Hz/66.6..ms for 5 samples. Divide the frame times by the number of samples and you get 12.…
14 years, 3 months ago
Latest Activity
See all in DiscussionsThe thing is that these days it's not just phone screens, it's also tablet screens and (wireless) TV output. Well …
14 years, 3 months ago
If you throw out the vsync sample, your frame times are 40Hz/25ms for 2 samples, and 15Hz/66.6..ms for 5 samples. …
14 years, 3 months ago
Is there a way to improve the performance of texture reads in OpenGL (ES)? I'd like to do texture splatting …
14 years, 3 months ago