4 years, 5 months ago
Highlights
In the end I worked around this as follows:1) I set “precision highp float; ” in my shader, so that it uses 32 bit, even on OpenGL ES2) Then, to improve the performance, I…
4 years, 5 months ago
4 years, 5 months ago
Some game engines allow access to the "screen" texture in fragment shaders, which allows for some really cool effects.For example, GODOT allows this. Having read the docum…
4 years, 5 months ago
Hello, I'm currently making a game for my Galaxy Watch 4. I have a library of my own shaders that I've written over the years. Some work great on the watch; how…
4 years, 5 months ago
Hello,I’m creating a multiplayer game using the lockstep technique (i.e. deterministic, inputs are sent to the server, consolidated, and then back to clients). My game is simila…
5 years, 11 months ago
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See all in DiscussionsSome game engines allow access to the "screen" texture in fragment shaders, which allows for some really cool effects.For example, …
4 years, 5 months ago
In the end I worked around this as follows:1) I set “precision highp float; ” in my shader, so that …
4 years, 5 months ago
No, this doesn't work for testing.I.e. the emulator works fine, and the shaders work as well as they do on …
4 years, 5 months ago