12ย years, 4ย months ago
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Not what I wanted to hear, but thank you anyway :3 there's no way to ensure no padding is there? guess it's back to my float _m[3][3] then Technically you can enforcโฆ
12ย years, 4ย months ago
Hello everyone, I am currently in the process of restructuring our current engine into multiple projects/library modules to improve compilation time and to better allow dโฆ
12ย years, 4ย months ago
Team NameBrokenThorn EntertainmentProject NameDestinies -of- EvehBrief descriptionDestinies of Eveh is a 3d CRPG that has been in design for a year. With a non-linear plot and aโฆ
15ย years, 9ย months ago
Team NameBrokenThorn EntertainmentProject NameDestinies -of- EvehBrief descriptionDestinies of Eveh is a 3d CRPG that has been in design for a year. With a non-linear plot and aโฆ
16ย years, 3ย months ago
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See all in DiscussionsNot what I wanted to hear, but thank you anyway :3 there's no way to ensure no padding is there? โฆ
12ย years, 4ย months ago
As mentioned above, it is not safe due to possible padding between members. You can however use a nameless struct โฆ
12ย years, 4ย months ago
Sorry for the loss. It is strongly encouraged to always make backups; version control software is also worth checking โฆ
12ย years, 4ย months ago