14 years, 2 months ago
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14 years, 2 months ago
14 years, 2 months ago
Sorry, I meant lag the audio-- the audio in must be delayed to match the video lag. These are easy to build-- continuously running samplers, to a ring buffer, with an offset to…
14 years, 2 months ago
[quote name='FGBartlett' timestamp='1341197175' post='4954738'] You can still benefit from more threads than cores; here is an extreme example: a single…
14 years, 2 months ago
Here is an approach. You have two full frame textures you want to composite in some fashion, TLeaving and TArriving. You've setup those with Texture2D samplers so that your…
14 years, 2 months ago
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See all in DiscussionsSorry, I meant lag the audio-- the audio in must be delayed to match the video lag. These are easy …
14 years, 2 months ago
[quote name='FGBartlett' timestamp='1341197175' post='4954738'] You can still benefit from more threads than cores; here is an extreme example: a single …
14 years, 2 months ago
Here is an approach. You have two full frame textures you want to composite in some fashion, TLeaving and TArriving. …
14 years, 2 months ago