15 years, 11 months ago
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Community contributions featuredSeems like it's a caching issue.Having too large of a stride or unpredictable stride probably causes a lot of cache misses.I would suggest precomputing the pages for the LOD you…
15 years, 11 months ago
16 years, 1 month ago
I'm in a GLSL shader and I would like to have the camera position.Preferably I would like not having to feed it through a variable.Is it stored somewhere or is there a quick way…
16 years, 2 months ago
Does anybody know what is the overhead of winsock's send() ?1. Let's say I do 2 consecutive send of 5 bytes each, will it send a single TCP/IP packet with 10 bytes of content (…
16 years, 2 months ago
I have the following C++ class : class SwiggedClass { public: static bool SwiggedFunction(float *f) { *f = 10; } }; Let's say i'm in the lua code and I write : local val = 12.0…
16 years, 9 months ago
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See all in DiscussionsSeems like it's a caching issue.Having too large of a stride or unpredictable stride probably causes a lot of cache …
15 years, 11 months ago
According to the OpenGL Doc :http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xmlGL_LUMINANCEEach element is a single luminance value.The GL converts it to floating point,then assembles it …
16 years, 1 month ago
To piggy back on your thread:I wonder how OpenGL deals with a single channel texture.If I have a texture that's …
16 years, 1 month ago