17 years, 5 months ago
Highlights
this is what happens,when:Linear Velocity = 1.187353 0.043137 0.000000 and Angular Velocity = 0.000000 0.000000 -2.031620 => Relative Velocity = -0.844267 0.043137 0.000000 =…
17 years, 5 months ago
17 years, 5 months ago
Hi I have studied rigid body simulation from "Physically Based Modeling: Principles and Practice" by David Baraff and "Physics for Game Developers",but i have some questions. Su…
17 years, 6 months ago
hi everyone and sorry for my english :P i'm studing to do a physics model to simulate a sphere colision.but i have a problem: --one spehere with w(angular velocity)->>1/2m…
19 years, 10 months ago
Hi everyone and sorry for my english. I try to write a PLY viewer but this format isn't standard and the work is hard. I have a property on vertex,it's name is confidence.I…
20 years, 6 months ago
Latest Activity
See all in Discussionsthis is what happens,when:Linear Velocity = 1.187353 0.043137 0.000000 and Angular Velocity = 0.000000 0.000000 -2.031620 => Relative Velocity = …
17 years, 5 months ago
hi, i have studied a little and i think i have found a good solution to simulate rolling friction.i try …
17 years, 5 months ago
now it's work,but i have another problem.ball never stops,i dont understand what happen whenrelative velocity = 0angular velocity = tangent …
17 years, 5 months ago