I'm not sure why D3DXComputeTangent gives downright strange results when calculating the tangent and binormal (aka bitangent) basis vectors for each vertex. With a standard bump…
21 years, 4 months ago
I'm not sure why D3DXComputeTangent gives downright strange results when calculating the tangent and binormal (aka bitangent) basis vectors for each vertex. With a standard bump…
21 years, 4 months ago
21 years, 9 months ago
Thanks for the reply Stevieboy. Actually, I'm merely trying to create a win32 GUI tool (using VC++) to layout my own UI elements for a certain project. So the tool itself is goi…
21 years, 9 months ago
Hi all, I would like to embed a Direct3D child window a standard GDI parent window (containing other child windows/common controls) in my UI editor application. Is it going to r…
21 years, 9 months ago
I'm not sure why D3DXComputeTangent gives downright strange results when calculating the tangent and binormal (aka bitangent) basis vectors for …
21 years, 4 months ago
Thanks for the reply Stevieboy. Actually, I'm merely trying to create a win32 GUI tool (using VC++) to layout my …
21 years, 9 months ago
Hi all, I would like to embed a Direct3D child window a standard GDI parent window (containing other child windows/common …
21 years, 9 months ago
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