19 years, 10 months ago
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Quote:Original post by noNchaoTicTo test my software engine I had it render to an array of bytes in memory representing the frame buffer, then I created a GDI bitmap from this a…
19 years, 10 months ago
19 years, 10 months ago
Hi Does using FX-files decrease or increase performance? Or is it the same if I just compile the HLSL shaders manually and call the renderstates and SetPixel/VertexShader etc. h…
19 years, 10 months ago
Hi What is the best API, in your opinion, for a software 3D engine? I'm thinking of using GDI+ Thanx
19 years, 10 months ago
Hi What is, in your opinion, the best freee music API for windows FPS games? Specifically for mp3's... And the best free Sound API? I'm currently using DirectShow and DirectSoun…
19 years, 10 months ago
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See all in DiscussionsQuote:Original post by noNchaoTicTo test my software engine I had it render to an array of bytes in memory representing …
19 years, 10 months ago
Great thanx!
19 years, 10 months ago
One more question...In my FX-file, do I still use this code (referring to 'compile' keyword)? : VertexShader = compile vs_2_0 …
19 years, 10 months ago