21 years, 9 months ago
Highlights
The fixed point stuff was easy. Just a lotta little things that were time consuming when u have work and school to deal with as well.
21 years, 9 months ago
21 years, 10 months ago
1. What is the maximum texture size that is supported? 2. If it isnt as large as the entire screen and I want to break it up into multiple texture, how many simultaneous texture…
22 years ago
Well, obviously ES isn't gonna have all the functionality of OpenGL but in particular I noticed in the specs that glPushAttrib() was taken out for performance reasons. I guess t…
22 years ago
I found out a month or so after the contest had already started. I still was trying to get something together but school hadta come first. I had a camera class written, which wa…
21 years, 10 months ago
Latest Activity
See all in DiscussionsThe fixed point stuff was easy. Just a lotta little things that were time consuming when u have work and …
21 years, 9 months ago
I found out a month or so after the contest had already started. I still was trying to get something …
21 years, 10 months ago
Dude....not to be rude, but why dont you TRY to figure out a single simple thing by yourself before you …
21 years, 11 months ago