21 years, 10 months ago
Highlights
Quote:Original post by wannabe H4x0rit would appear that while the blended value of the diffuse color is correct... it overwrites the depth buffer and prevents objects behind a…
21 years, 10 months ago
21 years, 10 months ago
Ok, I know this topic is close to the other NAT thread, but I didn't want to steal his answers from him. [smile] So here's the deal. When I originally wrote my internet support,…
21 years, 11 months ago
I've had this problem for some time now, but it appears to be more common on some computers than others. In the multiplayer portion of my game, there's a small chat box for…
21 years, 11 months ago
I'm trying to use baked textures with an X model file... [help]I get the feeling theres some really simple Tutorial or How-To about this floating around on the net, evading…
22 years ago
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See all in DiscussionsQuote:Original post by wannabe H4x0rit would appear that while the blended value of the diffuse color is correct... it overwrites …
21 years, 10 months ago
I think you'll have to worry about total memory usage just as soon as about texture size. When I recently …
21 years, 10 months ago
I think what you're really looking for here is a rotation matrix, right? I tend to think in terms of …
21 years, 10 months ago