8ย years, 10ย months ago
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Community contributions featuredHey feorang, Yeah that sounds like a reasonable approach, unfortunately I have zero control over the actual spawning of the NPCs. I have to execute a search around a particularโฆ
8ย years, 10ย months ago
8ย years, 10ย months ago
Hey folks, I'm about to start work on a system that involves grouping NPCs located within a certain distance from the player in to cells; eventually each cell may exhibit differโฆ
8ย years, 10ย months ago
Hey folks, Seeing some odd behaviour with a very simple OpenGL shader I'm trying to get working. Here's the vertex shader: #version 400 //////////////////// // Input Variables /โฆ
9ย years, 3ย months ago
Hey folks, So I've got a reasonably interesting problem to solve and just wanted to reach out and see if I'm on the right track for a solution. Given a piece of geometry - typicโฆ
9ย years, 3ย months ago
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See all in DiscussionsHey feorang, Yeah that sounds like a reasonable approach, unfortunately I have zero control over the actual spawning of the โฆ
8ย years, 10ย months ago
Hey haegarr, Kylotan, Thanks for the responses - and apologies for the late reply, been out of town for the โฆ
8ย years, 10ย months ago
Hey folks, I'm about to start work on a system that involves grouping NPCs located within a certain distance from โฆ
8ย years, 10ย months ago