13 years, 1 month ago
Highlights
Community contributions featuredWhat you describe sounds like the client is only interpolating between packets of data received from the server. With such an approach smooth movement is hard to achieve: 1. Due…
13 years, 1 month ago
13 years, 1 month ago
Hi folks, I've written a 2D game client in C++ using DirectX/D3D 9. In case you want to try, you can get it here: http://darkfire-rpg.com/download.html By default, the game runs…
13 years, 1 month ago
Hi everybody, My MORPG "Darkfire RPG" is now online and waiting for players. The graphics are 2D and retro-style - This has to do with my limited artistic skills, but also with…
13 years, 10 months ago
I would like to develop a 2D game client in c++ and windows, with DirectX 9. Most of the graphics are stored in png format, hence I found textures to be very useful (easy to loa…
13 years, 11 months ago
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See all in DiscussionsWhat you describe sounds like the client is only interpolating between packets of data received from the server. With such …
13 years, 1 month ago
The flag WS_EX_LAYERED didn't change much. For some reason, with WS_EX_LAYERED the preview is not entirely blank anymore, but rather …
13 years, 1 month ago
In your windows message loop, you can listen for events of type "WM_ACTIVATE" and "wParam == WA_INACTIVE". See the msn …
13 years, 1 month ago