22 years ago
Highlights
22 years ago
22 years ago
Probably an easy question for the more experienced people out there... Why do people define a type called scalar_t as a float, and then use that throughout the program instead o…
22 years ago
Good point Mazer, and actually that brings up another question.If your typical OpenGL calls are casted for specific types, ie. glVertex3f vs. glVertex3d, then wouldn't that brea…
22 years ago
The reasons are clear now, thanks guys.
22 years ago
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See all in DiscussionsGood point Mazer, and actually that brings up another question.If your typical OpenGL calls are casted for specific types, ie. …
22 years ago
The reasons are clear now, thanks guys.
22 years ago
this article may help you as well. it was a life saver for me :)http://www.gamedev.net/reference/programming/features/orgfiles/
22 years ago