18 years ago
Highlights
At my job, we usually do something more like:---interface IRenderable {}interface IRenderer{ void Render(IRenderable renderable);} class FooRenderer : IRenderer{ public void Ren…
18 years ago
21 years, 10 months ago
I take it you're pretty much all artists involved with game creation. I also take it that many of you are involved with level design. How often do you add areas just because the…
21 years, 11 months ago
21 years, 10 months ago
Hm...The scarceness of the ammo isn't always a guide to the effectiveness of a weapon. Not nearly. 7.62mm ammo is common, whereas 5.56mm is less so (on a global scale); the larg…
21 years, 10 months ago
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See all in DiscussionsAt my job, we usually do something more like:---interface IRenderable {}interface IRenderer{ void Render(IRenderable renderable);} class FooRenderer : IRenderer{ public …
18 years ago
Hm...The scarceness of the ammo isn't always a guide to the effectiveness of a weapon. Not nearly. 7.62mm ammo is …
21 years, 10 months ago
Quote:Dont:1)The #1 thing that i cant stress enough to ppl is dont just sit down and try to think up …
21 years, 10 months ago