21ย years, 10ย months ago
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Community contributions featuredThe problem with that approach is the colors are not decided until they reach the pixel shader and it is not two objects of different colors. Part of one object will be shaโฆ
21ย years, 10ย months ago
21ย years, 10ย months ago
I know that I can access the texture color at a particular point, from within a pixel shader using the tex2D(texture, texCoord) function. But, is it possible to get the entire tโฆ
21ย years, 10ย months ago
One of the symbolic values for 'format' in glReadPixels is GL_DEPTH_COMPONENT. glReadPixels reads the contents of the framebuffer. Is the depth information not lost when the pixโฆ
21ย years, 10ย months ago
Can GL_ARB_OCCLUSION_QUERY be used for alpha testing. Can someone post a sample code for occlusion query usage? Thanks, Sriram
21ย years, 10ย months ago
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See all in DiscussionsThe problem with that approach is the colors are not decided until they reach the pixel shader and it is โฆ
21ย years, 10ย months ago
It need not be necessarily 128*128. I can go down upto 16*16, if that will be available.What I am actually โฆ
21ย years, 10ย months ago
I know that I can access the texture color at a particular point, from within a pixel shader using the โฆ
21ย years, 10ย months ago