21 years, 10 months ago
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21 years, 10 months ago
I think I see the problem :).You may be misinterpreting what 'scan code' and 'ascii code' actually are. The ASCII code for the '0' key IS 30h. The scan code for '0' is 0bh (assu…
21 years, 10 months ago
In my quest to fully understand simpler theories... If you have a poly that's parallel to the Y axis plane, the plane normal will be perpendicular to the Z axis, so it would be…
21 years, 10 months ago
This has been bugging me ever since I got help with fixing my sphere vertex normals. I've done lots of searching in here, but I couldn't find anything that completely answered m…
21 years, 11 months ago
I've spent countless days creating my Gouraud shader and I finally have it working. However, I'm not getting quite the result I was expecting, so I'm wondering if my shader has…
21 years, 11 months ago
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See all in DiscussionsI think I see the problem :).You may be misinterpreting what 'scan code' and 'ascii code' actually are. The ASCII …
21 years, 10 months ago
Quote:Original post by Skizzds:dx + 1 = number of bytes in buffer (current length of input)ds:dx + 2 = start …
21 years, 10 months ago
I believe int 16h/00 will discard extended keystrokes and only return when a non-extended keystroke is available (in most cases, …
21 years, 10 months ago