21 years, 10 months ago
Highlights
21 years, 10 months ago
21 years, 10 months ago
In my quest to fully understand simpler theories... If you have a poly that's parallel to the Y axis plane, the plane normal will be perpendicular to the Z axis, so it would be…
21 years, 10 months ago
This has been bugging me ever since I got help with fixing my sphere vertex normals. I've done lots of searching in here, but I couldn't find anything that completely answered m…
21 years, 11 months ago
I've spent countless days creating my Gouraud shader and I finally have it working. However, I'm not getting quite the result I was expecting, so I'm wondering if my shader has…
21 years, 11 months ago
Latest Activity
See all in DiscussionsI think I see the problem :).You may be misinterpreting what 'scan code' and 'ascii code' actually are. The ASCII …
21 years, 10 months ago
Quote:Original post by Skizzds:dx + 1 = number of bytes in buffer (current length of input)ds:dx + 2 = start …
21 years, 10 months ago
I believe int 16h/00 will discard extended keystrokes and only return when a non-extended keystroke is available (in most cases, …
21 years, 10 months ago